Saturday, July 16, 2022

Stargate SG-1, Season 7, Episode 13

"Grace"

images used above are courtesy of Gateworld and MGM

Overall Rating:  Very Good

Commentary by:

Peter F. Woeste — Director
Jim Menard — Director of Photography
Will Waring — Camera Operator
Mark Davidson — Set Decorator

The commentary is informative and interesting.   It begins after the “previously on” segment.  The commentary stays on point with what is on screen.

Review:  

Carter is on board the Prometheus (”Memento”).  Rather than a naquadria drive, the ship is using a hyperspace drive from an Al’keesh — a type of Goa’uld space ship.  The Al’keesh hyperspace drive needs to cool down after a couple of hours of use, and the Prometheus drops out of hyperspace to allow it to do so.  Shortly after exiting hyperspace the Prometheus is attacked by an alien ship of an unknown design.  Sam is knocked unconscious during the attack.  After awakening, she discovers the rest of the crew is no where to be found.

Alone on the ship, Carter has several months of supplies.  But, she discovers that the ship is slowly being destroyed from the outside inward by corrosion.  And, she is having hallucinations.  Sam must try to keep the ship viable and herself alive, while working on a mystery and awaiting a hoped for rescue by SGC.

Amanda Tapping provides an excellent performance.

Failures:

There is a mystery that is never explained.

Friday, July 15, 2022

Stargate SG-1, Season 7, Episode 12

"Evolution: Part 2"

images used above are courtesy of Gateworld and MGM

Overall Rating:  Excellent

Commentary by:

Amanda Tapping — Samantha Carter
Peter Deluise — Director

The commentary is very informative and interesting.  Lots of behind the scene information.  The commentary stays on point with what is on screen.

Review:  

This episode begins immediately after the events of “Evolution: Part 1.”

The 3/4 of SG-1, Bra’tac, SG team members, and Free Jaffa who survived the attack of the Super Soldier escape from Ramius.  Well, less escape, more leave, because the Super Soldier found Ramius.  And, Ramius being a Goa’uld, he threw his Jaffa at the Super Soldier to buy time for his escape.  He didn’t escape.  SG-1 and company manage to capture the Super Soldier alive and take it back to SGC.  Apparently “don’t tell the enemy anything” is not part of a Super Soldier’s make up, and when asked it confirms that it serves Anubis.  On the other hand, the Super Soldier doesn’t know much of anything else.  Except where to return after a mission.  Jacob/Selmak suggests using a memory recall device (”Out of Mind”) and the location of Anubis’ base is learned.

On Earth, Jackson and Dr. Lee find the Ancient’s healing device, but are captured by rebels.  Since this is Stargate SG-1, I'm talking about Earth human rebels.  The rebels intend to ransom the two.  Rafael, the rebel leader, doesn’t believe that Daniel and Lee are just archaeologists.  Word gets back to SGC from the state department about the abduction and the ransom request.

“Evolution: Part 2” begins with General Hammond and O’Neill discussing Jackson and Lee’s situation.  Paying the ransom is unlikely, so the option to send in a strike team is being considered.  That decision is out of General Hammond’s hand, and they have wait for a decision by higher ups.

At the rebel camp, Daniel is brought before Rafael for more questioning, specifically wanting to know about the Ancient artifact.  Daniel says it is a lowercase “a” ancient artifact.  He’s in a lose-lose situation.  Raphael has doubts that Daniel is just an archaeologist, and is angry about Jackson taking artifacts out of his country.  Rafael tortures Daniel, but gains no new information.  Then, Dr. Lee is brought before Rafael.  Will Dr. Lee hold up to torture like Daniel did?  No.  Lee tells Rafael everything.

O’Neill is in on the mission to rescue the two SGC scientists.  He’ll be joined in Honduras by a CIA agent named Burke.  Jack is familiar with Burke, and apparently not fond of Burke, but there aren’t any other choices.  O’Neill is off to Honduras.

 Back at SGC, Jacob/Selmak is briefing Carter, Teal’c, and General Hammond about Anubis’ location — a planet named Tartarus because of course Anubis would hang around someplace named Tartarus.  The planet is impossible to approach via space ship due to extensive sensor arrays, and there’s a force field on the planet’s stargate.  Like an energy version of the iris on SGC’s stargate.  Jacob/Selmak puts forth the idea for him to enter Tartarus’ stargate while wearing the Super Soldier’s armor.  Once inside, he’ll turn off the sensor array so that Carter, Teal’c, and Bra’tac can approach the planet in a ship.  Then the team can skulk around, and see what they can learn about Anubis’ plans.

Back on Earth, O’Neill meets up with Burke.  Burke is assigned in his current backwater location as an unofficial but official punishment for an incident, one that also involved O’Neill.  Time hasn’t been kind to Burke’s mental health, and he is a few fries short of a Happy Meal.  He blames O’Neill for not supporting his version of what landed Burke in this assignment, and O’Neill is having none of that.  The two split, with Burke declaring he will not help with the extraction.

Meanwhile, after being tortured by Rafael, Lee is dragged back to the tiny shack where he and Daniel are imprisoned.  Lee admits to telling Rafael everything.  Rafael is seen mucking about with the Ancient artifact, and manages to turn it on.  Uh oh.

Jacob/Selmak dons the Super Soldier armor and gates to Tartarus.  Burke changes his mind, joining up with O’Neill in the jungle, and the two search for Daniel and Lee.

At the rebel camp, Jackson is brought before Rafael again, with demands for more information about the artifact.  Upon seeing that the artifact is activated, Jackson tells Rafael that he really needs to turn it off because it is very dangerous.  This is proven true a short time later.  After being returned to the tiny prison shack, Daniel gets to work escaping, telling Lee that the two of them need to get the heck out of there, now.  He’s not wrong.

The ex-friends, O’Neill and Burke, have to put aside their past to try to save Daniel and Lee.  On Tartarus, more is learned about Anubis’ plans, including some very surprising revelations.

Bill Dow as Dr. Lee.  Frank Roman as Rafael, and he does a wonderful job as Rafael falls further and further under the influence of the Ancient artifact.  Victor Favrin as Chalo, a rebel who demonstrates just how horrific the Ancient artifact’s effect can be.  David Palffy as Anubis, who has a very menacing voice, but a not so menacing wardrobe.  Enrico Colantoni as Burke, and he is wonderful as this character, giving Burke some nuance and depth, without every losing touch with the more than a smattering of crazy that is Burke’s operating zone.  The regular cast does a great job.  The special effects are awesome.

One of the many things I enjoy about this episode is that it is a seamless continuation of the previous episode in tone.  There have been two part Stargate SG-1 episodes where one episode emphasizes character, and another action.  I’ve never liked such a split.  Evolution Parts 1 and 2 do not do that, and it’s like watching a two hour (well, 88 minutes or so) long episode.

Failures:

Once Daniel decided to escape, he just … escaped.  Why not do that earlier?

Serendipitous timing strikes again in the show.  I understand that it is due to timing constraints, that the story needs keep moving and also fit into 44 minutes.  Still, a “showing up just in the nick of time” moment, even if it only happens once in an episode, gets old.  Yes, there is such a moment in this episode.

Thursday, July 14, 2022

Stargate SG-1, Season 7, Episode 11

"Evolution: Part 1"

images used above are courtesy of Gateworld and MGM

Overall Rating:  Excellent

Commentary by:

Peter DeLuise — Director
Gary Jones — Walter (on the DVD commentary menu as “actor”)

The commentary is informative, and mostly stays on point with what is on screen.  Mr. Jones does not appear in this episode.

Review:  

Off world, following up on a rumored meeting between two Goa’ulds intent on forming an alliance, Teal’c and Bra’tac ("Orpheus") come across a battlefield littered with dead Jaffa.  Some of the dead are the Goa’uld Tilgath’s forces, and some are the Goa’uld Ramius’.  Tilgath is found, dead, but there is no sign of Ramius.  The pair do find the First Prime of Ramius, severely wounded but conscious.  When asked why Ramius attacked and destroyed Tilgath and his forces, rather than form an alliance, Ramius’ First Prime says that his master didn't do the killing, and barely escaped with his life.   Before he can explain what did happen, an energy blast of some sort kills Ramius’ First Prime.  A humanoid being in head to toe black armor fired the shot.  Teal’c and Bra’tac fire their staff weapons back, to no effect.  The attacker begins to fire on Bra’tac and Teal’c, using a wrist weapon that fires energy bolts.  Bra’tac goes in for some hand-to-hand combat, and is easily knocked aside by the being in black (let’s call him Bib).  Teal’c pulls out a ‘zat gun and fires it repeatedly.  Finally, Bib drops dead.

Bra’tac and Teal’c return to the SGC, bringing Bib’s body with them.  After they explain what happened, General Hammond wonders if the attacker was an Ashrak (”Allegiance”).  Teal’c says no, that Bib is unlike anything he has seen before.  Carter thinks Bib’s armor might absorb energy based attacks.  General Hammond orders Carter to find out everything she can about Bib and its armor.  Carter calls in the Tok’ra for help. The Tok’ra Jacob/Selmak (”Fragile Balance”) arrives.  In an SGC lab, he and Sam remove Bib’s armor face plate and … oh my word, what a pale mess of terrifying they find inside.  Humanoid, but looks more like a skeleton with a firm, gelatinous substance as its flesh, and icky, sticky goo that seems to work to fuse Bib to its armor.  Not only that, but Bib has a Goa’uld symbiote, now also dead.  And the weirdness just keeps coming, as testing shows Bib is genetically engineered to be incredibly strong, with great stamina, but was not made to be long lived.  Its Goa’uld symbiote was about the only thing that kept it alive, but even the symbiote could not sustain Bib’s life for long.  Turns out that Bra’tac and Teal’c didn’t kill Bib, instead it died of pulmonary failure.

Bib seems to be a lab manufactured host for a Goa’uld symbiote, maybe as a replacement for Jaffa forces.  As the Free Jaffa rebellion spreads, it’s possible that at least one Goa’uld decided it’s better to have guaranteed loyal, if short-lived, artificially created fighting forces than Jaffa.  Jacob/Selmak shares that not only is Bib short-lived, powerful, and wears armor that is immune to energy weapons, the being was not alive when it was created.  Once mature, it was given life, possibly using something along the lines of a sarcophagus ("Abyss").

All of this happens before the credits finish rolling.

But, giving life to the lifeless is beyond a sarcophagus’ capability.  Turns out that thousands of years ago a Goa’uld found a device of the Ancients that was capable of healing, but the device’s output was so strong that it had a detrimental effect.  That Goa’uld created the sarcophagus based on that Ancient device.  Jacob/Selmak thinks that the original Ancient device might be the key to developing a weapon against enemies like Bib.

Daniel works his knowledge mojo, and determines the original Ancient device might be located on Earth.  He wants to search for the device, which is possibly located in Honduras.  Also important, Jackson and Carter present a reasonable tie between Bib and Anbubis (”Homecoming”).  General Hammond gives a go for Jackson and Dr. Lee (”Paradise Lost”) to go to Honduras and look for the Ancient tech.  Why Daniel goes is self-explanatory.  Why Dr. Lee, though?  I’m not sure.  But Dr. Lee is smart, and in his new iteration since his last appearance, pretty funny in a pragmatic way, and adds to the story.

Back at SGC, Bra’tac points out that if Anubis is destroying other Goa’ulds who try to form alliances, Anubis is likely working his way towards being the one and only top Goa’uld.  Which would be very bad for not only Earth, but for the entire galaxy.  To learn more about Anubis’ manufactured warriors, Carter needs a live specimen.  A plan is hatched to go to Ramius’s planet (since Bib did not succeed in killing him), and wait for another Bib assassin, then capture it alive.  SG-1 (minus Daniel), a couple of SG teams, Bra’tac, and some Free Jaffa head to Ramius’ world and wait for a Bib to come through the stargate.  When a Bib does show up, the tranquilizers Carter made have no effect on the Bib.  None of their weapons work on the Bib, who fires back using its wrist weapon on any of the team who fire on it.  Then, it keeps on, heading towards Ramius’ stronghold.  3/4 of SG-1 and everyone with them are captured by Ramius’ forces.

Daniel and Dr. Lee are somewhere in the wilds of Honduras, looking for a legend.  They aren’t having any better a time with their mission than the off world team.  3/4 of SG-1, Bra’tac, and their remaining SG and Free Jaffa backup who weren't killed by the Bib are captured by Ramius.  The Bib is still roaming around that same planet, searching for Ramius while being willing and able to kill anyone who gets in the way.

The story begins on a battlefield strewn with dead Jaffa, and leads to simultaneous missions: one on Earth and one off world.  Both missions go badly, with Daniel and Dr. Lee ending up in the worst position despite never leaving Earth.  An old foe returns with some new tricks.  As if Goa’ulds and their loyal Jaffa forces weren’t enough, now there are Bibs (later called a Super Soldiers, which admittedly is a cooler name than Bib).  While short-lived, a Super Soldier can and does inflict a lot damage.  There’s a Goa’uld threat (welcome back, snaky villains) that’s not directed at Earth, but absolutely involves Earth.  SG-1 is once more split up, losing the magic of the four main characters’ chemistry.  However, their separate stories are interesting, and relevant to the characters involved.  It’s likely that Teal’c and Bra’tac’s discovery of Bib isn’t the first mission the Super Soldiers have been on, so those two happening upon Bib rings true.  Although, the timing of Bib having pulmonary failure just as it was about to end Teal’c and Bra’tac takes a bit of squinting and head tilting to believe.

The Super Soldier has some very cool armor.  If I were talented enough to make cosplay outfits I would absolutely make a Super Soldier’s armor.  Kudos to the costume design team.  There’s a scene where the Super Soldier walks through a fiery explosion, but it is just a bit off.  All the other effects look amazing, both on Earth and on Remius’ planet.  The dialog aptly tells the story, without getting bogged down in exposition.  And, the actors do a great job of delivering that dialog.  Tony Amendola and Carmen Argenziano return as Bra’tac and Jacob/Selmak, respectively.  I never tire of their guest appearances, and once again they both do a wonderful job with their characters.  Bill Dow as Dr. Lee.  I like this version of Dr. Lee much more than his previous appearances.  Previously, Dr. Lee was “generic scientist.”  Lee has now become a unique character in his own right.  Eric Breker as Colonel Reynolds (”Fallen”).  Zak Santiago as the delightful and believable Rogelio Duran.  Frank Roman appears as Rafael, who is great with conveying tempered menace.

This episode isn’t about character development.  It’s a story driven by the characters.  And does an excellent job at it.   Special shout out to: Todd Thomson as Ramius’ First Prime, we hardly knew you but in your short screen time you absolutely were a First Prime; Michael Jonsson as one of Ramius’ Jaffa guards, Mr. Jonsson managed to convey Jaffa threat and arrogance, as well as vulnerability as a young Jaffa who has his worldview turned upside down; and Dan Payne as the Super Soldier, Mr. Payne does a great job being a Super Soldier through the suit, and later imitating someone imitating a Super Soldier.  Bravo, Mr. Payne.

Failures:

Nothing egregious.

Wednesday, July 13, 2022

Stargate SG-1, Season 7, Episode 10

"Birthright"

images used above are courtesy of Gateworld and MGM

Overall Rating:  Fair

Commentary by:

Peter F. Woeste — Director
Jim Menard — Director of Photography
Mark Davidson — Set Decorator
Robert Davidson — Set Decorator

The commentary is very informative and interesting.  Lots of behind the scene information.  The commentary stays on point with what is on screen.

Review:  

Off world, meeting up with a Jaffa who wants to be a Free Jaffa, SG-1 is attacked by a group of Jaffa who are apparently good with being enslaved by the Goa’ulds.  Suddenly, the attacking Jaffa are wiped out by a flurry of staff blasts.  Expecting to see Free Jaffa, SG-1 instead sees a group of women Jaffa.  They are the ones who defeated the attackers, and call themselves Hak’tyl.  One of the Hak’tyl goes to a fallen Jaffa and removes his symbiote.  Well, yuck.  SG-1’s reputation precedes them, and the Hak’tyl invite the group to their outpost on another world.  Once there, SG-1 meets Ishta, the Hak’tyls leader, and gets the full story.

The Goa’uld Moloc decreed 30 years ago that all female Jaffa under his control be killed at birth.  Moloc believes only male Jaffa are effective fighters and worthy of being allowed to live.  Teal'c is unfamiliar with any Goa'uld that allows female Jaffa as part of their fighting force, but other Goa'ulds don't kill off their female Jaffa solely because they are female.  Some of Moloc's female Jaffa are kept alive as breeders, and a few more as priestesses whose job is to kill newborn female Jaffa born under his rule.  Ishta is one of the priestesses.  She and other priestesses rescue the female newborns when they can, and raise them at their outpost.  The Hak’tyl also form hunting parties to take down male Jaffa and procure their symbiotes, because once a Jaffa reaches puberty they must be implanted with a symbiote or else die (”Bloodlines”).  Teal’c disapproves of killing Jaffa, at least before offering them a chance to be free.  SG-1 tells the Hak’tyl about the tretonin option (”The Changeling”).

The Hak’tyl must decide to use tretonin, or lose Teal’c, and possibly by extension the rest of SG-1 and SGC, as allies.  Being Jaffa, the Hak’tyls are suspicious of living life without a symbiote.

The acting is okay.  Neither bad, nor great.  Jolene Blalock is Ishta, Christine Adams is Mala, and Kathleen Duborg is Neith.

Failures:

This episode is written by Christopher Judge, who usually adds interesting details about Jaffa society in his writings.  Not this time.  This is Stargate SG-1 does an Amazon woman warrior mythos story, with no new information about Jaffa society in the mix.  Nothing new about Amazon woman warrior mythos, either.  I rated this episode Fair, but it’s a very weak Fair.

Female Jaffa aren’t allowed to fight?  Pretty obvious after 6 seasons of Stargate SG-1, when there was nary a female Jaffa warrior in sight during battles.  Female Jaffa can fight, and fight well?  This is not surprising.

Not long after the episode begins, Moloc’s femicide of Jaffa born under his rule becomes a very minor plot device.  More of the story’s time is spent on Teal’c’s disapproval of the Hak’tyls killing male Jaffa willy-nilly, and the Hak’tyls reluctance to switch to tretonin.  When using something as horrible as femicide in a story, then give the topic the time and respect it deserves.  There were other options for initiating the story.

Sunday, July 10, 2022

Stargate SG-1, Season 7, Episode 9

"Avenger 2.0"

images used above are courtesy of Gateworld and MGM

Overall Rating:  Excellent

Commentary by:

Amanda Tapping — Samantha Carter
Martin Wood — Director

The commentary is very informative and interesting.  Lots of behind the scene information.  The commentary stays on point with what is on screen.

Review:  

Felger (“The Other Guys”) is back.  The episode starts in a lab at SGC where Felger, and his assistant Chloe, are preparing a demonstration of a weapon Felger created that could be powerful enough to replace missiles on the X-303 (”Memento”).  Due to his intense hero worship of SG-1, and a massive crush on Carter, Felger is nervous and giddy.  O’Neill and Carter arrive in the lab for the demo.  Unexcited to be there, O'Neill remembers Felger, but gets his name wrong.  Carter is polite.  The weapon demonstration fails, strikingly so.  Not only blowing up instead of firing, but also knocking out SGC’s power.

General Hammond has had enough of Felger’s missteps, and wants him out of the SGC program.  Felger begs for one more chance, saying that he has a spectacular project that will overshadow his previous failures with its brilliance.  General Hammond gives him 24 hours to demonstrate the new project, or else Felger is out.  This is awesome for Felger, except … he lied.  He has nothing ready to show General Hammond.

Back in his lab, Felger tells Chloe what happened.  Chloe chides Felger on making an empty promise.  He decides to use an idea he had for a computer virus — named Avenger -- that will rewrite a DHD’s coordinates, making gate travel from that DHD impossible.  The idea being to stymie the Goa’uld and their forces use of gate travel.  They could still get around using their ships, but the loss of stargate travel would be a significant hindrance.  Chloe reasonably points out that Avenger is an idea, and no where near ready.  Still, his position at SGC on the line, Felger hastily puts together enough of a rough draft of the virus program to show Carter, who agrees to look it over.  O’Neill and Teal’c head off world on a mission.  Daniel is already off world on another mission.  Carter tells General Hammond that what Felger showed her has promise, but it needs more work.  General Hammond gives the Avenger project a go, with the caveat that Carter has to work with Felger on it.

Once Avenger is ready, Carter selects a gate on a planet controlled by the the System Lord Ba’al (last seen in ”Homecoming,” mentioned in other episodes) to test Avenger.  Waiting for the result of the Avenger test, SGC contacts O’Neill via the stargate after he misses a check-in.  O’Neill didn’t do his scheduled check-in because he can’t establish an outgoing wormhole.  Felger swears that it can’t be because of Avenger, but the timing of deployment of the virus and the failure of the stargate at O’Neill’s location is too close.  Then, the Tok’ra contact SGC, reporting that there are a series of malfunctions in the stargate system, with several stargates going offline.  Further checking shows that the stargate system is not only interconnected, they also send automatic updates within the gate system via their DHDs.  It looks like Avenger became part of that automatic update, and is now spreading throughout the gate system.  Earth’s stargate is unaffected because it runs via the complex computer system SGC built, not a DHD.  Pretty soon no wormhole can be initiated by a DHD throughout the stargate system, except for SGC's stargate.

General Hammond recalls off world SGC teams, hoping to get them back to Earth before the update makes its way to all the DHDs in the gate system.  Not every SGC team is able to make it back to SGC, including Daniel’s team and O’Neill’s team.  Daniel’s team is in danger from rising flood waters at their location.  O’Neill’s team is under attack from Goa’uld forces.  And, Ba’al is taking advantage of the situation using his fleet, the largest of all the System Lords, to overwhelm other Goa’ulds forces.  Instead of making life hard for Ba’al, Avenger has given Ba’al a huge advantage.  General Hammond will not send teams off world to help others because those teams would also be stranded.

Felger is needed to work on a fix for Avenger, but he is having a major meltdown.  SGC forces are trapped off world, some in life threatening, time sensitive situations.  Every society that uses the stargate is now stranded wherever they were when the gate system went down.  Meanwhile, Ba’al is having a very good day, doing very bad things, due to the situation.

This is a wonderful episode.  Drama with a lot of comedy can be a tricky mix.  Here, it is done to perfection.  Patrick McKenna returns as Felger, and is in top form as the hero-worshipping, well intentioned, brilliant but messy, character.  Jocelyn Loewen guest stars as the pragmatic and exasperated Chloe, and is an excellent counter balance to Felger.  Amanda Tapping is in top form as Carter.  Ms. Tapping perfectly balances the seriousness of the situation with the comedy that flows from Mr. McKenna’s performance.  The two play off of each other perfectly.  Richard Dean Anderson as O’Neill.  He doesn’t have a lot of scenes in this episode, but is at the top of his Jack O’Neill game the entire time.  Don S. Davis is perfection as General Hammond dealing with Felger and the Avenger fallout.  Jackson and Teal’c are not present in much of this episode.

Failures:

The creation of the Avenger virus program by Felger, Chloe, and Carter seems to take a remarkably short amount of time.  There is a montage of Carter, Felger, and Chloe working on the virus, but the time frame isn’t very long.  O’Neill and Teal’c are still off world on their mission after Avenger is completed, and it’s unlikely that they were gone for months.  But, I can forgive this because the rest of the episode is a grand, fun adventure.